░░░ [SYSTEMS: ONLINE] ░░░
I BUILD THE SYSTEMS THAT MAKE GAMES FEEL ALIVE.
AI-DRIVEN NPC BEHAVIOUR, PHYSICS-BASED MECHANICS, SATISFYING COMBAT.
GOOD GAMEPLAY IS INVISIBLE, YOU ONLY NOTICE WHEN IT'S MISSING.
STATUS: READY. AWAITING NEXT BUILD.
FEATURED WORK
ASCEND THE TOWER
ALL PROJECTS
BUILT TO SHIP GAMES
- GAMEPLAY PROGRAMMING
- AI & BEHAVIOUR SYSTEMS
- MACHINE LEARNING
- TECHNICAL ART
- PHYSICS & COMBAT
- ANIMATION & CINEMATICS
- 3D MODELLING
- UI / UX (UMG)
- LEVEL DESIGN
- UNREAL ENGINE 5
- UNITY
- C++ / C#
DkITDUNDALK INSTITUTE OF TECHNOLOGY











